A bust of Gothmog, a "lord of the rings" character. Compared to the orc of the cinematographic trilogy, I made some changes, mainly by extending the neck, in order to achieve a taller and slenderer bust.  Futhermore, I opted for a more warm and wet skin. Below, a lip-synch test, just for fun. Rigging, animation and rendering in Cinema 4d and compositing in Combustion.

A bust of Gothmog, a "lord of the rings" character. Compared to the orc of the cinematographic trilogy, I made some changes, mainly by extending the neck, in order to achieve a taller and slenderer bust.  Futhermore, I opted for a more warm and wet skin. Below, a lip-synch test, just for fun. Rigging, animation and rendering in Cinema 4d and compositing in Combustion.

A bust of Gothmog, a "lord of the rings" character. Compared to the orc of the cinematographic trilogy, I made some changes, mainly by extending the neck, in order to achieve a taller and slenderer bust.  Futhermore, I opted for a more warm and wet skin. Below, a lip-synch test, just for fun. Rigging, animation and rendering in Cinema 4d and compositing in Combustion.

I modeled a lowpoly mesh in Cinema 4d and, after unwrapping my model in Roadkill, I sculpted and textured it in Zbrush. Then I returned in Cinema 4d for shading, hair, lighting and rendering. At last, pass compositing and color correction in Photoshop.